#pragma once

#include "IRuntimeModule.hpp"

namespace My {
    class GraphicManager: implements IRuntimeModule{
        public:
            virtual int Initialize() override;   // 初始化模块
            virtual void Finalize() override;    // 模块结束时调用
            virtual void Tick() override;        // 每帧调用

            virtual ~GraphicManager() = default;
    };
}
